IThe chord
There was a time when the world sang.
Three faceless principles held Adhyatma together: Vyāna, who kindles; Dhāra, who sustains; Antā, who lets go.
From their chord the Resonance was born, and with it, time itself turned.
Ashram Online · Open Beta · October 10

Ashram Online · Open Beta · October 10
chapter i
Listen to the story · 4 min
Lo que aguarda en el Capítulo I
Las Mesetas de Surya, del nivel 1 al 35: noventa misiones en una sola línea de tiempo, la historia y seis investigaciones que se abren a su ritmo, nunca más de cinco a la vez.
La Ciénaga del Quiebre, desde el nivel 30: una tierra aparte tras el portal de piedra, con su propio mapa y sus propios canales.
La cueva del gusano y los campamentos de kóbolds y orcos, donde lo robado a Surya tiene dueño.
Cuatro estirpes: el tanque del trueno, el filo del velo, la mano que cura y golpea, y el cristal que lanza desde lejos.
Mesas de trabajo para crear, refinar y reforjar, y oficios que convierten lo que da el bosque en equipo, consumibles y piedras.
Jefes que pueden soltar piezas Legendarias y Míticas. La tabla de botín es la que es: lo que dice, cae.
El día y la noche en tres fases, con criaturas que sólo salen cuando oscurece.
Karma: atacar a quien no busca pelea tiñe el nombre de morado; abatirlo, de rojo. Un nombre rojo golpea más, defiende menos y, si cae, deja en su cuerpo todo lo que lleva. Quien muere limpio no pierde nada.
Hasta cinco canales por tierra, para que nadie espere en la puerta.
Y cada treinta días, un Eón pequeño con su propio Pase del Eón.
Escrito en Surya, en el Eón detenido
There was a time when the world sang.
Three faceless principles held Adhyatma together: Vyāna, who kindles; Dhāra, who sustains; Antā, who lets go.
From their chord the Resonance was born, and with it, time itself turned.
Each principle ruled its own Eon, and the Eons followed one another like the hours of a single day.
Dawn. Noon. Dusk. And dawn again.
Until, a thousand years ago, someone struck a false note.
The wheel stopped halfway through its turn, and the Eon that was passing then has never finished dying.
The old ones call it the Sundering.
On the Plateaus of Surya, the last edge of the world still in tune, something has begun to fall silent.
The wolves all mark the same tree.
A whole flock falls onto the road, as if it had forgotten how to fly.
And in the thicket walks a bear that does not die when it should.
In Surya, they call it losing the note.
No one in Surya sees the whole picture. Each one keeps a piece.
Vyressa follows the tracks of the beasts: they all end in a pit on the plateaus, so deep that a stone is never heard to land.
Koshin, the keeper of other people's things, finds letters on the stone outside his door, and three more steles hidden beyond.
Three teachers read them three different ways, and all three fall silent at the same word.
At the anvil, a tuning fork of cured metal trembles before anything that sings twice.
And one of the Mute leaves a bowl of ash on Samvara's table, with a silent stone at the bottom.
The silent stones lead to a sanctuary on the summit: warmth, clarity, serenity… and a hollow at the center.
Surya's steles bear four lines. The first three can be read.
The fourth is empty.
At the end of the thread, there is a gate at the edge of the swamp.
Beyond it, in the Marsh of the Sundering, the water makes no ripples and the mud rises warm.
The hunters call what rises from the depths 'of the Eon': crabs, automatons, drowned ones who do not belong to this age.
And deep below, a carved human face has slept with its eyes closed for a thousand years.
Someone lived there, before it all became a marsh.
But not everything lost its note.
Some crystals keep it the way amber keeps an insect, and sometimes one awakens beside someone who knows how to listen.
A Crystal Spirit remembers the note of the living. That is why, when someone falls, it can sing it back to them.
In the high passes live blue-furred tigers that never lost it.
The ancient orders trained them with tuning forks: they obey whoever sounds in tune.
They carry their own breath, and they cannot abide a fight.
What is not written is lost twice.
That is why every soul carries its Traveller's Journal: what it has seen, what it has hunted, what is still left to discover.
Four lineages answer the call.
The Vajrahn, those of the Thunder, who keep their oaths even if the world breaks.
The Sahira, those of the Veil, born in the mists of the south.
The Yodha, those of the Breath, who heal with the same hands they strike with.
And the Elunar, those of the Crystal, who guard the knowledge of the eastern towers.
One day, every traveller will hear the three principles and choose a Path.
Dawn: burn to be born.
Noon: hold to endure.
Dusk: let go to return.
Each one promises to set the wheel turning again.
But the fourth line is still empty, and no one knows what it said.
Perhaps someone will have to write it.
The Sundering. Chapter One. Open Beta, October tenth.