
I
Who they are
Tall, pale scholars from the academy-cities of the east, with gems of knowledge implanted in their foreheads. They cast crystal, lightning, fire, ice and poison at range, and rule the field with storms, sleep and shields.
The Crystalborn · Torres de Dhāra
Knowledge is a weapon. Distance, its edge.






Two paths
Area damage
Storms, clouds and meteors: the damage that falls from the sky on everything that bunches up.
Control and support
Barriers, veils, pushes and the crystal spirit: the Tone as a shield and as a leash.
The lineage's base kit is four attacks (levels 1 to 4) and two supports (levels 5 and 7), with either role. On reaching 5 the game tells you: open the book (K), go to Talents and pick one of the two cards. You choose once: the role's skills unlock in the book, almost one per level up to 25, the other role's leave and your skill points become available again.
The grimoire
Four attacks and two supports every character of the lineage carries from the first minute, with either role.

Builder
Fires a crystal shard that chases the target. Generates a Crystal Charge on impact.

Resonancia Profunda
Level 12 · Resonant
Passive. Your bond with the primordial crystal permanently amplifies all your magic, increasing Resonance Power.
How you grow
All four lineages can raise any attribute, but Crystal is your signature: it receives the Lineage Bonus ×1.10, so every point pays off more than for the others. Build your character and watch it grow in real time.
+16 Health · +0.8 Physical Defense · +0.4 Block · magical defense and regeneration (pure tank)
+1.0 Attack Power · +0.25 Physical Penetration · +0.3 Attack Speed (physical power)
+0.5 Crit · +0.5 Attack Speed · evasion · penetration · movement speed
+0.6 Healing · +3 Resonance · cooldown reduction · tenacity · magical defense
+0.8 Resonance Power · +5 Resonance · cast speed · magical penetration
Your character
Real in-game calculations (v3 formula: diminishing returns rating ÷ (rating + K), per-level growth and the lineage bonus ×1.10 on Crystal). Lifesteal comes from gear, not from attributes.
At level 5 it chooses its role: Crystalmancer (area damage) or Resonant (control and support). The base kit is four attacks (levels 1 to 4) and two supports (5 and 7); the role adds a skill almost every level up to 25.