Mage · Crystalmancer or Resonant

The Crystalborn · Torres de Dhāra

Elunar

Knowledge is a weapon. Distance, its edge.

abilitiesMage · Crystalmancer or Resonant
Who they are

Who they are

Tall, pale scholars from the academy-cities of the east, with gems of knowledge implanted in their foreheads. They cast crystal, lightning, fire, ice and poison at range, and rule the field with storms, sleep and shields.

Their story

Their story

In the crystal towers of the east, knowledge is inherited like a jewel set into the forehead. The Elunar measure the world in notes and frequencies, and from childhood they learn to read the resonance that pulses beneath things. The Sundering, to them, was not a tragedy: it was a question. What silenced the fourth principle? While others wield steel, an Elunar wields the answer and casts it from afar in the form of a storm.

Origin and culture

Origin and culture

Academy-cities of the east, the Towers of Dhāra: a literate and highly hierarchical civilization. Academies ranked by intellectual merit, guilds of knowledge with jealously guarded secrets.

Gems of knowledge

Gems of knowledge

Gems implanted in the forehead or temples, received as an academic rite of passage. Knowledge, precision, intellectual merit, aesthetic refinement.

Resource and signature

Resource and signature

The Elunar fights with Resonance like every lineage, and is the only one with a resource of its own: Crystal Charge. Every Crystal Bolt that lands adds one Charge, up to a maximum of five. Its signature is Crystal: every point is worth 10 % more and becomes resonance power, more resonance and cast speed.

The path

The path

At level 5 it chooses its role: Crystalmancer (area damage) or Resonant (control and support). The base kit is four attacks (levels 1 to 4) and two supports (5 and 7); the role adds a skill almost every level up to 25.

Two paths

roles

Area damage

Crystalmancer

Storms, clouds and meteors: the damage that falls from the sky on everything that bunches up.

  • Lanza de CristalLanza de Cristal
  • LlamaradaLlamarada
  • Prisma HeladoPrisma Helado
  • Erupción CristalinaErupción Cristalina
All 11 skills, in the grimoire

Control and support

Resonant

Barriers, veils, pushes and the crystal spirit: the Tone as a shield and as a leash.

  • Eco SanadorEco Sanador
  • Canto de CristalCanto de Cristal
  • Fragmento PunzanteFragmento Punzante
  • Cadenas de CristalCadenas de Cristal
All 12 skills, in the grimoire

The lineage's base kit is four attacks (levels 1 to 4) and two supports (levels 5 and 7), with either role. On reaching 5 the game tells you: open the book (K), go to Talents and pick one of the two cards. You choose once: the role's skills unlock in the book, almost one per level up to 25, the other role's leave and your skill points become available again.

The grimoire

abilities

Four attacks and two supports every character of the lineage carries from the first minute, with either role.

Proyectil Cristalino, skill from Ashram Online

Proyectil Cristalino

Playable

Builder

Fires a crystal shard that chases the target. Generates a Crystal Charge on impact.

Cost
18 Res
Cooldown
8s
Range
10m+
Damage
PR ×1.6 (thunder)
Resonancia Profunda, skill from Ashram Online

Resonancia Profunda

Level 12 · Resonant

Passive. Your bond with the primordial crystal permanently amplifies all your magic, increasing Resonance Power.

How you grow

attributes

All four lineages can raise any attribute, but Crystal is your signature: it receives the Lineage Bonus ×1.10, so every point pays off more than for the others. Build your character and watch it grow in real time.

Level50
Free points: 320 / 320
Vigor
10

+16 Health · +0.8 Physical Defense · +0.4 Block · magical defense and regeneration (pure tank)

Strength
10

+1.0 Attack Power · +0.25 Physical Penetration · +0.3 Attack Speed (physical power)

Cunning
10

+0.5 Crit · +0.5 Attack Speed · evasion · penetration · movement speed

Breath
10

+0.6 Healing · +3 Resonance · cooldown reduction · tenacity · magical defense

CrystalLineage Bonus ×1.10
14

+0.8 Resonance Power · +5 Resonance · cast speed · magical penetration

Your character

Max Health897
Max Resonance1775
Attack Power79
Resonance Power209
Physical Mitigation3.6%
Magical Mitigation8.8%
Crit Chance2.0%
Crit Damage1.0%
Attack Speed1.6%
Cast Speed1.5%
Cooldown Reduction0.6%
Healing Power1.7%
Evasion1.1%
Block0.0%
Tenacity1.0%
Physical Penetration4
Magical Penetration5
Lifesteal (gear)0.0%
Movement Speed405

Real in-game calculations (v3 formula: diminishing returns rating ÷ (rating + K), per-level growth and the lineage bonus ×1.10 on Crystal). Lifesteal comes from gear, not from attributes.

At level 5 it chooses its role: Crystalmancer (area damage) or Resonant (control and support). The base kit is four attacks (levels 1 to 4) and two supports (5 and 7); the role adds a skill almost every level up to 25.