Warrior · Bulwark or Devastator

The Thunderborn · Cumbres Vyāna

Vajrahn

The wall of the group. Charge into the center, lock everyone down, and outlast what fells others.

abilitiesWarrior · Bulwark or Devastator
Who they are

Who they are

Towering warriors born in the northern mountain ranges, where the air is thin and lightning frequent. They wade into the heart of the fight, sweep multiple foes with circular blows, and control the crowd with stuns, knockbacks and taunts.

Their story

Their story

In the Vyāna Heights, where lightning falls more often than rain, the Vajrahn learn to walk before they learn to fear. Every scar is an oath fulfilled and every deed-band a battle they survived. When the Sundering shook the world, the northern clans did not flee: they came down from the mountains ready to hold with their bodies what harmony could no longer hold alone. A Vajrahn does not ask how many his enemies are. He asks where they are.

Origin and culture

Origin and culture

The northern mountain ranges of Ashram, the Vyāna Heights, where the air is thin and lightning is frequent. Clans led by respected veterans. Blood oaths kept even after the Sundering.

Deed-bands

Deed-bands

Ritual tattoos that document battles survived and oaths fulfilled. Honor, the given word, disciplined strength, loyalty to the clan.

Resource and signature

Resource and signature

Like every lineage, the Vajrahn fights with Resonance: each skill spends it and it comes back over time, faster while sitting out of combat. Its signature is Vigor: every point is worth 10 % more and becomes health, defense and block. That is why its shields grow with it: Blazing Cuirass scales with Vigor, and Iron Shield with maximum health and Defense.

The path

The path

At level 5 it chooses its role: Bulwark (tank) or Devastator (heavy damage). The base kit is four attacks (levels 1 to 4) and two supports (5 and 7); the role adds a skill almost every level up to 25.

Two paths

roles

Tank

Bulwark

The party’s wall: stances, vows and shouts that hold the front while the others hit.

  • Golpe del BaluarteGolpe del Baluarte
  • Martillo CaídoMartillo Caído
  • InterceptarInterceptar
  • ContragolpeContragolpe
All 13 skills, in the grimoire

Heavy damage

Devastator

Sweeps, charges and colossus blows: it enters the centre and breaks several at once.

  • Hachazo BrutalHachazo Brutal
  • Doble HachazoDoble Hachazo
  • Furia del ColosoFuria del Coloso
  • Piel DuraPiel Dura
All 15 skills, in the grimoire

The lineage's base kit is four attacks (levels 1 to 4) and two supports (levels 5 and 7), with either role. On reaching 5 the game tells you: open the book (K), go to Talents and pick one of the two cards. You choose once: the role's skills unlock in the book, almost one per level up to 25, the other role's leave and your skill points become available again.

The grimoire

abilities

Four attacks and two supports every character of the lineage carries from the first minute, with either role.

Tajo Amplio, skill from Ashram Online

Tajo Amplio

Playable

AoE sweep

The Vajrahn swings their weapon in a full arc, striking all nearby enemies with physical damage. Your opening area strike to start the fight.

Cost
14 Res
Cooldown
2s
Range
Circle 3.5m
Damage
AP ×1.2
Cuerpo de Montaña, skill from Ashram Online

Cuerpo de Montaña

Level 8 · Bulwark

Passive. Your body absorbs more damage than any other warrior can withstand. Max Health increases permanently.

Piel Curtida, skill from Ashram Online

Piel Curtida

Level 5 · Base kit

Passive. Decades of blows have hardened your skin like leather. Your Defense increases permanently, reducing all physical damage taken.

Instinto Latente, skill from Ashram Online

Instinto Latente

Level 14 · Devastator

Passive. The warrior always keeps his guard up: increases your Defense permanently.

Castigo del Coloso, skill from Ashram Online

Castigo del Coloso

Level 19 · Devastator

Passive. Every Vajrahn blow carries the weight of a colossus. Attack Power increases permanently, boosting the damage of all your area abilities.

How you grow

attributes

All four lineages can raise any attribute, but Vigor is your signature: it receives the Lineage Bonus ×1.10, so every point pays off more than for the others. Build your character and watch it grow in real time.

Level50
Free points: 320 / 320
VigorLineage Bonus ×1.10
14

+16 Health · +0.8 Physical Defense · +0.4 Block · magical defense and regeneration (pure tank)

Strength
10

+1.0 Attack Power · +0.25 Physical Penetration · +0.3 Attack Speed (physical power)

Cunning
10

+0.5 Crit · +0.5 Attack Speed · evasion · penetration · movement speed

Breath
10

+0.6 Healing · +3 Resonance · cooldown reduction · tenacity · magical defense

Crystal
10

+0.8 Resonance Power · +5 Resonance · cast speed · magical penetration

Your character

Max Health2306
Max Resonance768
Attack Power147
Resonance Power67
Physical Mitigation9.7%
Magical Mitigation4.6%
Crit Chance2.0%
Crit Damage1.0%
Attack Speed1.6%
Cast Speed1.0%
Cooldown Reduction0.6%
Healing Power1.7%
Evasion1.1%
Block3.0%
Tenacity1.0%
Physical Penetration4
Magical Penetration3
Lifesteal (gear)0.0%
Movement Speed405

Real in-game calculations (v3 formula: diminishing returns rating ÷ (rating + K), per-level growth and the lineage bonus ×1.10 on Vigor). Lifesteal comes from gear, not from attributes.

At level 5 it chooses its role: Bulwark (tank) or Devastator (heavy damage). The base kit is four attacks (levels 1 to 4) and two supports (5 and 7); the role adds a skill almost every level up to 25.