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Who they are
Warrior monks of the central steppes, heirs to wandering ascetic orders. They fight in melee with fists and discipline, sustain their group with martial healing, and control the tempo of the fight with stuns.
The Breathborn · Mesetas de Surya
Discipline without sentimentality. Heals with one hand, breaks with the other.






Two paths
Melee with sustain
Fist and discipline: chains of blows, iron stances and the body as a shield.
Healer
Breath at the party’s service: healing rains, shields, cleanses and the last breath that lifts the group.
The lineage's base kit is four attacks (levels 1 to 4) and two supports (levels 5 and 7), with either role. On reaching 5 the game tells you: open the book (K), go to Talents and pick one of the two cards. You choose once: the role's skills unlock in the book, almost one per level up to 25, the other role's leave and your skill points become available again.
The grimoire
Four attacks and two supports every character of the lineage carries from the first minute, with either role.

Builder
Basic melee strike that deals physical damage scaled by the Yodha's Vigor. Low cost, no cast time, and a short cooldown - the initiate's everyday tool.

Disciplina del Cuerpo
Level 19 · Ascetic
Passive. Adds damage to all your physical blows: auto-attack and melee skills alike. The bonus is permanent.

Cuerpo Disciplinado
Level 8 · Ascetic
Passive. Expands your maximum Resonance pool. More resource means more casts before running empty. Essential for long fights and healing rotations.

Mano Compasiva
Level 17 · Custodian
Passive. Aliento Sanador and other healing skills restore more health to the ally or to yourself. The bonus is permanent.

Cuerpo de Hierro
Level 13 · Ascetic
Passive. Reduces the physical damage you take in melee according to Ashram’s mitigation formula. The backbone of the Yodha’s survival in melee.
How you grow
All four lineages can raise any attribute, but Breath is your signature: it receives the Lineage Bonus ×1.10, so every point pays off more than for the others. Build your character and watch it grow in real time.
+16 Health · +0.8 Physical Defense · +0.4 Block · magical defense and regeneration (pure tank)
+1.0 Attack Power · +0.25 Physical Penetration · +0.3 Attack Speed (physical power)
+0.5 Crit · +0.5 Attack Speed · evasion · penetration · movement speed
+0.6 Healing · +3 Resonance · cooldown reduction · tenacity · magical defense
+0.8 Resonance Power · +5 Resonance · cast speed · magical penetration
Your character
Real in-game calculations (v3 formula: diminishing returns rating ÷ (rating + K), per-level growth and the lineage bonus ×1.10 on Breath). Lifesteal comes from gear, not from attributes.
At level 5 it chooses its role: Ascetic (melee with sustain) or Custodian (healer). The base kit is four attacks (levels 1 to 4) and two supports (5 and 7); the role adds a skill almost every level up to 25.