Patch notes2026.09.23.1

Combat reworked: defences, quality rolls, loot on one rulebook and the forge

1 fix
Combat reworked: defences, quality rolls, loot on one rulebook and the forge, Ashram Online news

Every tier and lineage is felt, every piece tells you if it is good, loot drops as it should and the forge refines.

A big mechanics patch: combat is reworked from top to bottom, loot runs on one rulebook, every drop tells you whether it is good or bad, and the forge refines. Update required: the world checks the client version on connect.

Defences and lineages

  • Every armour tier is felt: a full set goes from 26 % reduction at tier 8 to 42 % at tier 25 and 70 % at tier 100 (it used to gain three points per tier).
  • Lineages differ through armour: Vajrahn holds like a tank (×1.50), Yodha ×1.15, Sahira ×0.80, Elunar ×0.70. At tier 25: 49 / 45 / 38 / 35 %.
  • Armour defends against magic again, by material: cloth 100 %, mail and leather 55 %, plate 25 %. The wall of iron falls to spells; the mage shrugs them off.
  • Block (Vajrahn): cap 40 % and it blocks 60 % of the hit. Dodge: cap 20 %.
  • Attack speed leaves every item: the cadence of the basic attack comes from the lineage and its buffs. Attack-speed lines your pieces already had become physical penetration; on weapons, flat attack power.

Rolls: good pieces and bad pieces

  • Every line of a piece rolls a quality from 10 % to 100 % under its rarity's ceiling. A Legendary can roll low and a Common can roll high, but never past its ceiling: two identical Rares can differ a lot, and that is what makes a real market.
  • Weapons roll their damage on drop, inside their rarity's window (Common 85–105 %… Mythic 105–125 %).
  • Magnitudes come down: rolls gave too much health and too many stats.
  • The tooltip shows a "Quality NN %" row under the rarity and the weapon's rolled damage range; the numbers of the lines no longer change colour.
  • Vendors pay by rarity, quality and refine grade: that price is the floor of the market.
  • Elites drop Uncommon pieces at least; mini-bosses, Rare at least.

Loot: one rulebook

  • Every drop chance now lives in a single rulebook with modifiers by item kind, creature tier and night. Four routes used to build the table and a curve overwrote the authored percentages: leather fell to 12 % and wolf hide to 1.8 %. Materials drop as they should again.
  • Everything in the table rolls its die; the cap of objects per corpse (3 common, 4 elite, 6 mini-boss) is applied by priority: a set piece is never lost to a bone.
  • Jewellery and sets are hard but real: jewel 2 %, the creature's speciality piece 2 %, the band's bag 1 %, backpack 0.5 %; elite ×2, mini-boss ×3, night creature ×2. Band-closing bosses keep their guaranteed piece.
  • Mini-bosses roll two jewels of their metal and one of the next, and always their chakra stone.
  • "Drops from" tooltips list every set piece and every jewel a creature drops.

Forge: Refine tab

  • The forge refines and enchants: place the piece and a stone or scroll from your backpack, see the grade it would reach, the exact chance on the risk bar and what it gains or loses, and Execute. It also takes the Rank Stone.
  • Workbenches show the tooltip of every required material again (what it is and where it drops).

Combat feel

  • Weapon trails appear only during the strike, thin while the hand is slow and wide on the slash, for all four lineages.
  • Critical hits burst on the target's body, visible to everyone.
  • Vajrahn and Sahira hits are heard by others; Sahira's arrows sound on release and on impact.
  • Creatures always play their death animation and flinch from time to time when hit.
  • After a jump, a skill or a stop with a target, the character no longer re-draws the weapon already in hand.
  • Other players see your weapon in hand and your jumps with their take-off; Sahira's sprint no longer speeds up her animation.

Graphics

  • Fixed: the world looked grey on Low or Medium quality (no reflections, everything mirrored the sky). No preset turns reflections off any more.

Translations

  • Piece quality and the refine tab in English and Portuguese.

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