Patch notes2026.09.29.1
A cleaner HUD and an organised vault
1 new
A lighter interface, vault categories and search, a level bar and fixes for the Sand Worm, bosses and wolves.
The screen gets out of your way: a smaller, cleaner HUD, a chat that only shows up when you need it and a vault you can sort by category and search. It also covers patch 2026.09.28.2, which shipped without notes. Update required: the world checks the client version on connect.
Interface
- Minimal HUD: the minimap and the quest tracker are 10 % smaller, and the action bar is more compact, with its keys on small black buttons and new side buttons.
- The chat hides when you are not using it: press Enter to open it; it stays while you type and for 10 seconds afterwards, then fades out. A whisper brings it back, and a channel's icon blinks while it holds messages you have not read.
- The character and spellbook buttons blink yellow while you have attribute or skill points to spend.
- Level bar next to your level in the character frame: hover it to see your experience and how much you need for the next level.
- The report, Discord and website buttons sit in a column next to the minimap.
- New speech bubbles that stay sharp with long lines.
- Weapon and armour tooltips no longer list where they drop; when comparing, the equipped piece is marked above its own tooltip and both tooltips line up.
- The target frame always follows the target's health, and damage numbers over tall creatures stay close to them.
- Market: the sub-category row no longer covers the search bar and the filters.
- R works after Alt+Tab; E picks whoever is attacking you, or the nearest enemy within 15 m, first. A resolution other than your monitor's switches to exclusive fullscreen.
Vault
- Category tabs on the left: All, Gear, Materials, Food, Potions and Quest.
- Search box to find an item by name. Deposit all and Sort now sit above the page tabs.
The Sand Worm
- It chases you hidden under the ground and bursts out dealing damage; when the fight ends it dives and goes home.
- Its blows and its breath hit everyone around it (much less behind it), and its breath no longer burns its own body.
- The earthquake lands under each attacker, with 2 seconds to step out, breaks the ground with rocks across the whole circle and makes it rumble.
Creatures, bosses and quests
- Bosses respawn in 5 minutes instead of 15.
- Everyone who damaged a boss gets the kill for their quests, not only the last hit.
- Quest items drop from the creatures the quest sends you to hunt; the Poison Wolf drops its glands again.
- An NPC only offers the quests it gives: the one who only receives an errand no longer shows a "!".
- Every wolf howls now and then while resting, and the Alpha howls when it calls its pack.
Characters
- Elunar — Crystal Spirit reworked: the guardian fights the mage's target while she attacks, has 1,000 health plus 500 per rank, deals 30 % of the mage's basic attack as magic damage, lands its blows on big creatures and has its own health frame.
- Every woman now has the same height, and on guard she uses her lineage's combat stance.
- Other players no longer repeat the draw and sheathe animations over and over.
- Epic quality runs lighter again.




































