Patch notes2026.10.01.2

The Eon Pass reworked, 188 titles and new achievements

2 new1 fix
The Eon Pass reworked, 188 titles and new achievements, Ashram Online news

A pass you can finish by playing (15 levels a day), batch crafting, 188 titles, 100 achievements and many fixes.

A systems and quality-of-life patch: the Eon Pass is rebuilt so it can be finished within the 30 days it lasts, crafting yields more as the trade grows, titles are redesigned from scratch and the Steam achievements become real feats. Update required: the world checks the client version on connect.

Eon Pass

  • You can climb up to 15 levels a day (3,750 Echoes) adding everything up: world quests, PvP, hunting, bosses, crafting, refining and pass missions. A normal evening gives 4 to 6 levels, and the pass is finished in about three weeks of play.
  • Endless missions: when a pass mission is completed, another one of a different kind takes its place at once, until the day's 15 levels are full.
  • Shorter missions: 6 daily at 100 Echoes (always one to slay 20 beasts of a similar level) and 4 weekly at 500 Echoes. Old missions are rolled again on login.
  • If the day is already full, a mission's Echoes are not lost: they are kept for tomorrow and paid first. The window shows "Today X / 3,750 Echoes".
  • More Echoes per activity: world quests 80 to 160 by level, PvP kills 40 (80 against red players), bosses 80, elites 8, every crafted item 4, refines to +5 or higher 20.
  • Free track: now gives the full set of every stretch (weapon, head, chest, legs and feet in T8, T15, T20 and T25), with bigger stacks of potions, bandages, food, materials and scrolls.
  • Premium track: the pieces that repeated the free track become lineage jewels and Rank Stones; more elixirs and banquets.
  • The pass money drops to 100 silver in total per track (almost 5 gold before): the pass is worth its items, not an inflated economy.

Crafting

  • The workbench and the recipes tab (C) have a − N + quantity selector and a MAX button that picks everything the bag can pay for (up to 99).
  • Yield per use by trade level: every use of a stackable recipe (potions, food, stones, materials) gives 1 unit at levels 1-2, 2 at 3-4, 3 at 5-6, 4 at 7-8 and 5 at levels 9-10. Gear with lines still comes out one per use.
  • The recipe detail shows the total you will receive, and materials are counted for the chosen quantity.
  • Character experience from crafting is capped at half a kill of your level per action.

Titles v2: 188 titles

  • Every family has its own signature: a themed main bonus and two secondary ones; mythics add a fourth.
  • New rank, Eternal (×10): 10,000 kills per hunting line, 500 per boss, 25,000 beasts, 120 quests, 25,000 items, 1,000 players, 500 red players, 1,000 km on foot and 20,000 reputation per merchant.
  • Five new families for the level 27 to 36 beasts: Kobolds, Dissonant Mushrooms, Dissonant Flowers, Water Beasts and Mud Creatures.
  • Exploration (distance travelled, places and zones) gives movement speed. PvP has its own tab, with bonuses that only count between players and a bounty-hunter line against red players.
  • "All the Names": for whoever earns the 183 non-clan titles. On every bonus it gives the best value of any mythic title.
  • Fixed the titles that never unlocked (the feats of renamed quests, Legend-Breaker, Tanner, Ossuary, Spinner, Pruner) and the Bear and Troll lines, which also counted their bosses.
  • Title percentages are now worth what they say (critical gave less than half).

Steam achievements

  • The 99 generic achievements are replaced by 100 feats: bosses, the mythic of every hunting line, the eternal grinds, trades and forge, PvP, exploration, reputation, clan and the titles themselves.
  • New painted icons and texts in all seven languages.
  • The first time you play this version your achievements are recalculated from what the character already earned: the old ones meant something else.

Combat and PvP

  • Tenacity now really shortens stuns, silences, roots, slows, fears and sleeps. Its cap drops from 60 % to 30 %, and the jewel and title lines are worth much less: reaching the cap takes real effort.
  • Onslaught, Seismic Leap and Shattering Vault are cast from 15 m to reach ranged attackers; Onslaught and Shattering Vault slow by 30 % for 3 s.
  • PK mode: a round button on the action bar. Attacking a white player requires it to be on; purple and red players can always be attacked.
  • Karma per kill: every downed player your karma still carries gives +15 % attack and −5 % defence.
  • Dying without karma drops nothing: you keep your bag, gear and money. Only with karma does everything drop.
  • Stealth: you see yourself translucent and enemies do not see you; from stealth you only attack on purpose (R or click), never through the auto-attack.
  • PvP notice when you fall: who downed you, their level and from how far.
  • Tone Bolt charges its cooldown and resonance on the first bolt.

Quality of life

  • Auto-run: Num Lock or both mouse buttons at once; W or S cancel it.
  • Talking to an NPC shows the quest dialog first; "Not now" opens their window.
  • Separate volume for NPC voices in Options.
  • Beast name and level on mouse-over; bigger quest icon over NPCs.
  • Logout, character switch and maintenance screens with a countdown and an exit button.
  • An endless fall takes you back to the zone's refuge after 12 s.
  • Refused sales explain why (too far, too fast or locked); a notice when your weapon is broken.

Fixes

  • The quest guide marks the right kobolds, and objectives name the beast that actually appears.
  • The resonance cost shown on the bar is the one charged.
  • Vault page 2 stores into the visible tab.
  • Double-click with the shop or trade open no longer equips; the tooltip closes when the item under the cursor changes.
  • Starting clothes and weapon are never equipped over an occupied slot.
  • The broken-weapon notice matches what the server decides.

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