Patch notes2026.10.02.2
Free reforging, generous bosses and refining stones at the anvil
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Reforge any piece, defence by rarity, bosses dropping Legendary and Mythic gear, every refining stone at the anvil.
A gear and loot patch: any piece can be reforged, rarity gives more defence, bosses drop Legendary and Mythic gear, every refining stone can be crafted and quests flow better. Update required: the world checks the client version on connect.
Gear and forging
- Reforge any piece with lines, looted or crafted: the artisan's mark is no longer needed. Refining already took every weapon and clothing piece.
- Base defence by rarity: +4% per grade above Common, so a Mythic piece defends 20% more than the same Common piece. It also applies to the gear you already own.
- Every refining stone is crafted at the anvil: Solar Crystal, Ember Splinter and Crowned Amethyst join the list.
- The Lightning Seal, the Great Lightning Seal and the Safeguard Seal (a failed refine keeps the piece) now ask for gathered materials, such as oak or ancestral wood, hardened sap and herbs, next to the beasts' drops.
Loot
- The loot table's percentage is the real one per corpse, with no hidden multipliers. Every beast has six loot slots and the rarest items are kept first.
- Common beasts leave 2 to 3.5 items per corpse on average.
- Bosses: each piece of their gear can roll Legendary (6%) or Mythic (0.8%) above the Epic floor; roughly one Legendary every ten bosses.
- Bosses drop their band's refining stone (10%) and sometimes a better one (2-3%): good stones without flooding the market.
- Quest items drop at the quest's pace: if a quest asks for six fangs and a single Alpha, all six fall from that kill.
Quests
- Up to five quests tracked in the panel. Quests in progress go on top, expanded; the ones ready to turn in sit folded below, with the name of who takes them.
- Used quest objects (investigate, search, gather) disappear for everyone and come back after two minutes.
- Quest objects can no longer be walked through, and the objectives panel bounces the quest that just progressed.
- Surya's water behaves like water again: the waterfalls, the aqueduct and the fountain no longer block your way.
Sound
- New sounds: drums when you accept a quest, a fanfare when you turn it in, objective done, progress, notices and button clicks.
- NPC voices no longer repeat: the same greeting, farewell or quest scene will not play again for two minutes.
Interface
- The inventory is 15% smaller and opens beside the objectives panel. The character (C) and skills (K) windows have a 90% background.
- Objective news in the centre of the screen: one gold, larger titles in capitals and descriptions in regular type.
- Calmer notices on the left: the safe zone only tells you when you enter or leave it, long texts no longer spill out of the plate and every kind of notice has its own artwork. Learning a recipe shows the item's art.
- Item links in chat show the refine grade, for example "Sword +6".
- The PK button explains its state in the game's window design.
Security
- Security improvements in the server, the chat, the vault, the market and accounts, and stronger protection of the server against network attacks.
- A suspended account sees the notice when it tries to enter the world.




































