Zones & channels, Ashram Online guide

The world

Zones & channels

Ashram grows by zones: every land is a world with its own servers, joined by portals. What travels with you (character, vault, pass) is the same in all of them.

Surya, levels 1 to 35

The first land: the refuge with its merchants, the forest, the plateau and the swamp, with beasts ordered from level 1 to 36 in the order the quests visit them. The refuge merchants’ quests live here.

The Marsh of the Sundering

On the other side of a portal, by the stone gate at the edge of Surya’s swamp. It asks for level 30 and a 5-silver toll, refunded if the journey fails. It is a world of its own, with its own servers and channels: crossing is a journey with a loading screen, and coming back you appear by the portal.

Dying far from home

Dying in the Marsh, or using the Hearthstone there, takes you back to Surya’s Refuge. The same if you fall out of the world: after 12 seconds the server drops you at the zone’s refuge.

Channels

Every zone runs in parallel copies, the channels. Everyone enters channel 1; when it fills up the next one opens, and empty channels close on their own. Merchants and their gold belong to each channel; your character, vault and pass are the same in all of them.

The values on this page are regenerated from the game. If something does not match what you see in-game, that is our mistake: let us know in the community.